![]() ![]() ![]() ![]() Modifying the freeplay scenario (another Bug not deemed worth fixing).Use mods and remove them afterwards (there's even a Bug report, according to the devs it's not worth fixing).Use of third-party tools (for Steam achievements).Most of us are aware of several ways to get/cheat achievements: Calling unlock_achievement in a mod will only unlock the achievement for modded games, it won't show up in vanilla games or on Steam even if you remove the mod afterwards. Your way to get achievements (in vanilla and Steam) won't work because achievements are only counted when they are unlocked while no mods are loaded. I really can't stand the inconsistensy in their achievement policyĪchievement progress is stored in two files, achievements.dat (for vanilla) and achievements-modded.dat. Otherwise I guess I'll have to make a mod that unlocks any achievements and gives you a console that doesn't break achievements so that the devs will understand. Name :: string: name of the achievement to unlockĪnd this is how easy achievements are to get with commands/mods (same thing really). This has any effect only when this is the local player and the achievement isn't unlocked so far. Unlock the achievements of the given player. doc-html/LuaPlayer.html#LuaPlayer.unlock_achievement wrote: unlock_achievement(name) ![]()
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